Chunkly
Oyna

Operations & Infrastructure

System Status

Partial capacity

Site and accounts are up. Game runtime depends on online fleet nodes.

Core services

Website & control panelMarketing site, accounts, and /panel UI
Operational
AuthenticationEmail sign-in and sessions
Operational
Billing (Stripe)Checkout configured
Operational
Fleet agent APIHeartbeat and desired-state endpoints
Operational
Minecraft world runtimeNo game node online yet. Worlds queue until a node heartbeats.
Pending
Network protectionDDoS mitigation on the game network path (when nodes are live)
Pending

Datacenter & fleet

Location

EU-based hosting

Low-latency peering for European players

Silicon & storage

AMD EPYC / Ryzen · DDR4/DDR5 · NVMe

Specs vary by game node

Network

1 Gbit class uplinks

DDoS protection on the game path

Honesty

No fake uptime percentages

This page reflects live probes where possible

Incidents

No published incidents yet

When something breaks, we will list it here.

Questions? Contact us.