Operations & Infrastructure
System Status
Partial capacity
Site and accounts are up. Game runtime depends on online fleet nodes.
Core services
Website & control panelMarketing site, accounts, and /panel UI
Operational
AuthenticationEmail sign-in and sessions
Operational
Billing (Stripe)Checkout configured
Operational
Fleet agent APIHeartbeat and desired-state endpoints
Operational
Minecraft world runtimeNo game node online yet. Worlds queue until a node heartbeats.
Pending
Network protectionDDoS mitigation on the game network path (when nodes are live)
Pending
Datacenter & fleet
Location
EU-based hosting
Low-latency peering for European players
Silicon & storage
AMD EPYC / Ryzen · DDR4/DDR5 · NVMe
Specs vary by game node
Network
1 Gbit class uplinks
DDoS protection on the game path
Honesty
No fake uptime percentages
This page reflects live probes where possible
Incidents
No published incidents yet
When something breaks, we will list it here.
Questions? Contact us.